Ricochet Ronin

Ricochet Ronin is a 2D, Bullet-Hell, Platformer that I worked on in my Junior workshop classes at Drexel. Throughout the first term, I worked as a developer and laid the ground work for many of the game's enemies and mechanics. In my second term, our team expanded and I took on the role of Dev Team Lead. In addition to continuing my regular developer role, I also delegated and managed our team's tasks, working to remove blockers as they arose.

Click here to play it!